Online & Offline Challenges by Wez
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Hell In the Cell DeathMatch - updated 07/03/2003
Deathmatch Hell in the cell idea
First in the offline game blow open Klamp-G Secret base.
Launch the game then have a death match inside the secret base, where the
winner is the first to fight their way to freedom. Make it even harder by
fighting your way out and then picking up a flag item to fight your way back
in with and deposit on the bottom platform of the base. This will probably
work best if you have at least 4 players involved Add weapons like fireburst
into the mix to really add to the mayhem. No where to run no where to hide
only the toughest sob's will fight there way to deathmatch glory (guess that
counts me out, who wants to live forever anyway).
Online moth building challenge
2 teams play
to get highrise motors & downtown moths buildinging moths,
all moths deposited for viewing at the teams base hanger (or god hanger)
You get different points according to moth type built
1 point for silver Y-s
2 for standard base stock moths (neo tiger, moon, & hawk)
3 for deaths head, 4 for police & swallows
(moth builders must still have there base stock or team is disqualified or has
relevant points deducted)
Only moths built buy surviving players count
I don't know if it's easier to get one moth builder to make moths than the other
so perhaps teams
have to swap builders every couple of hardwar days
Pirate
Moth building challege
Online
or Offline.. Alone or in Teams
Build as many different moths as you can
but the twist is you're not allowed to buy any of the items needed to get the
moth built
every thing must be obtained by piracy
- easier if you buy a hanger and collect together all you need before making
the runs to the moth builder
- make it harder by not having a hanger in the moth building crater
Online
Trade war
2 or more
teams Buy or Pirate as much inventory as they can and deposit at their base
hanger
- put on sale at end of the game to count up who has the most valuable stock
pile
- or check how much money you have before and after selling all stock to trade
central
- jettison items outside team base hanger so one pilot can deposit all the items
Online
Pirate hanger capture
Team with
the most pirate hangers wins
Online
Hanger to hanger race
Test your
flying skills by getting to your opponents hanger first
-make it more difficult by having high value cargo and no weapons
Hide
the swallow(s)
you each
hop into a swallow and hide it in another hanger,
then taxi (god hanger) back to your own moth and hunt for your opponents swallow
you get double points if you can find the hiden swallow
and shoot your opponent before they find yours,
- turn off the pilot joining game target options etc
- you could leave your original moth in the god hanger
- taxi/teleport to get the swallows
- jump back to god hanger once swallows are hidden
To make it a little easier and less likely for cheating
assign one set of craters to one player to hide the swallow
and another to the other player
e.g.
player 1 gets alpha, mines and gamma
player 2 gets riverside, reservoir & highrise
downtown being offlimits except to fly through
- you're only allowed to use radar range &
sight to look for each other
- only lock on once you have found the hiden swallow
- delete your lock on each other at the end of the round to start again.
Flying
backwards race, using an external view
- A weird
idea just in case you thought I was sensible
just try it even offline you quickly see how disoriented you get having all
your controls back to front,
trying not to knock yourself to death yet alone win a race againt your opponent,
a little bit of trivial fun
Narc
run
Buy 10 narc
from general industrial, then do laps of misplaced optimism, selling 1 narc
per lap to shanty in
lap = reservoir - highrise - downtown - alpha - shanty in - mines - midway -
gamma - riverside ....
up to you what moth you choose to make the challenge harder or easier
Capture the flag Team Game
Idea for CTF style game
2 Teams
Each with a dropped item they have to protect
you get points for capturing the enemies item
and dropping it back at your base point
Base point
- light well
- building top
- tunnel entrance
- leave AI pilots out of the game so they don't try to salvage items
- or use Unknown origin, everyone need superdrones for that.
- set game up with moth hoping so you can save time getting good
Hall
of fame, pilot rankings etc
- Have a new challenge each month, selected by vote
from a list of submissions
- You'll have a time limit to complete the challenge
and submit your
saved game, screens shots or whatever is appropriate as proof
- Alternatively you could let the challenges run
constantly and pilots who complete them
add a list of challenges completed to their pilot profile at thunderbase
& or their forum profile
- Degrees of difficulty
in the challenges
so pilots can have some kind of ranking system like there was once in elite
you start out as novice and progress through various stages of competency
to the rank of elite
- There'll be some sort of hall of fame section
at planethardwar
with a table of challenges completed by each pilot
- I think one of the things new pilots in hardwar
would like is some kind of campaign structure
instead of being thrown in at the deep end with impossible challenges
- Not all pilots are going to be the best dog fighter,
but maybe your talents lie in making money
or getting the most moths produced and bought in a time limit,
or even something more unusual like hardwar pod racing
- I think if you post the challenge and then put up
a pole to have pilots rank it's difficulty that would give a fair ranking
system to the challenges.
- Maybe even have the challenge ranked in 2 ways,
first being able to complete it at all, then doing so within time or some
other limits
Tournaments
- build a preset game where say 8 player names have
been built up to a particular kind of moth
- Players log in 2 at a time under their assigned name
for the competition
- Winners from each round progress to next round
- ie 8 players first round 4 matches
- 4 winners in 2 match semi final
- 2 winners for final
- Referee, have 1 more player in the game the host /
referee
Team
Assault Game - updated 19/02/2003
teams guard each of the two secret bases
part of your team defends and the other part has to assault your opponents
base,
e.g. get into the base past the guards
perhaps jettison something there as proof at the end count up the items to
keep score.
alternatively take turns assaulting to deposit a flag item e.g. unknown origin.
how long can your opponent keep you from getting into the base and dropping
the item